The fireballs also have knockback power and will cause splash damage at the point where they land, pushing players away from the impact point and dealing minor splash damage. If the fuel tank is successfully destroyed, the Husk will explode violently, killing it and other lesser ZEDs nearby. This fuel tank is the Husk's real weak spot, not the head. During this time, it leans in such a way that the side of its fuel tank is exposed to the front. The Husk takes a second to wind up the arm cannon before firing. On Hell On Earth difficulty, the fireballs can set the ground on fire, causing damage to players who step in the fire. Upon sighting the team, they will start to bombard players with their Arm Cannons, shooting fire projectiles that deal splash damage. Upon spawning, it will walk towards the nearest player. The Husk is a ranged capable, support damage ZED. Their arm cannon deflects attacks.ġ00 for all incaps. Interestingly, the Husk's head is barely a weak spot, yet the fuel tank on its back is much more vulnerable. Husks have special resistance values for the 9mm Pistol and Remington 1858 Revolver. Husks are neutral to shotguns, while being resistance to every other ballistic weaponry. Husks have one weakness and an array of resistances. Resistances and Weaknesses Damage Resistance Should sprint whenever attempting to suicide. (405 - 495) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)Ĭan not sprint normally (if suicidal - 1)įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Husks will only sprint when their health drops to 15% or if they are frustrated.
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